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Darkfall unholy wars pvp
Darkfall unholy wars pvp













darkfall unholy wars pvp
  1. DARKFALL UNHOLY WARS PVP HOW TO
  2. DARKFALL UNHOLY WARS PVP CODE
  3. DARKFALL UNHOLY WARS PVP PLUS

The designers were out of ideas on how to create a system that could not be bypassed so easily as the map system of DFO, so I came up with the map indicator that shows you the direction.however, it's a totally lame idea, and later a calculator was created that allows you to go the treasure map area directly. Interesting treasure map system: thank you! that's mostly me behind it, you know.

DARKFALL UNHOLY WARS PVP CODE

Just render the world in high detail and change the map code to display the high res textures. High res maps: not relevant to gameplay, easily achievable in a lazy afternoon. Yet another feature that wasn't thought out, didn't fit with the rest of the game, especially since Alignment was missing. Local markets make emergent/organic gameplay a possibility. Again, features like these have to fit the overall feature set of the game. It essentially doubled resources in a game with almost non-existent sinks. Levy system: haha, this is not even funny. Not a feature that enhances the gameplay. It took a guy so much to create it in UW. Not a ground breaking feature though.įloating text system: No more than 2 hours of work. Players wanted clan-based apparel, not dyes.įaster combat: easily adjustable through xml files.įaster travel on roads: it can take a few days to implement it is essentially a texture lookup on the terrain and an alteration of velocity based on that. I am proposing this constantly to the RoA and DnD devs, as it will make a hell of a difference to the game.ĭuel/plex: who cares, it didn't contribute anything to the actual game.ĭyes: ditto.

DARKFALL UNHOLY WARS PVP PLUS

They were gorgeous, although very few.Ĭomplex village capture system: for months UW players cried that they don't care about villages because they didn't have a motivation to capture them, plus they went live at the same time, spreading pvp thin on the map.ĭanger areas: super important, but they missed a key element in UW: the player protection was not tied to the danger level. Again, almost all players turned it off, since it was post-active instead of pro-active.ĭungeons: props to the art team. So much ignored that a dup bug that was in one of them wasn't realized until many weeks later.Ĭontextual help: useless.

darkfall unholy wars pvp

This is a perfect example of a subsystem that is its own game within the game and doesn't fit with anything else.Ĭhat bubble: it's a very easy functionality to achieve, it can be added to the game in a few days.Ĭlan perks: yet another failure of a system. The requirements were such that almost nobody gave a fuck.Ĭhampion system/relics: players played it for few weeks, then got bored. Is UW's catapult any good for sieges? who knows, so few were built. Yes, it became more balanced, but it still wasn't 100% balanced, we left before we had a chance to balance it 100%.Ĭatapult: DFO has warhulks that UW doesn't. Diversity was almost non existent, until my good friend Esprit came along and tried to balance it. Let's take the list above and analyse it a bit:īalanced pvp and diversity: for many months UW players cried on how unbalanced pvp was. However, they are bolted on the game without considering how they do fit in the game.Ī game should be more than the sum of its features. Yes, DFUW has all these 'systems' and 'features'. We cooperated for a long period of time, and he certainly has my respect as a developer, he is top notch, but we certainly disagree on many things gaming wise. You can ask Jon Massey if I am a competent developer or not. I talked to few Dev and they all said the code quality is better and more organized. Darkfall Unholy Wars had years of extra development and it is much more feature rich. They could have built it upon Darkfall Unholy Wars. He had a huge post Darkfall forum that explains why DF1 is a huge step backwards.ĭF revival is on a very bad foundation.

darkfall unholy wars pvp

I encourage everyone to see his profile post. One of this real developer is /u/Jon_Mass. Thankfully other real developer who actually worked on both DFO and DFUW completely disagrees with you.

darkfall unholy wars pvp

You escape goating DFUW for your own failure. u/Axilmar you were a GUI developer that didn't contribute much at the end.















Darkfall unholy wars pvp